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[WCG2003]世界总决赛FIFA2003规则-采用主客场制度!

WCG 2003 Grand Final Rule - FIFA Soccer 2003

 
  1. Game Version : FIFA Soccer 2003

     
  2. General
     
    1. Competition Method : 1 vs. 1 home and away game system (UEFA Champions League Format)
      比赛模式:1 vs 1 主客场制度(欧洲冠军杯赛制)
    2. For full league competition: Wins/Losses determined from the home and away match system
      (Division into 8 groups, 1st & 2nd place finishers advance from each group)
      联赛制度,主客场制度,8个小组,小组1,2名晋级16强
      For the Final Round of 16 (Single Elimination): Wins/Losses determined from the home and away match system (including the Finals)
      16强,单淘汰,主客场制度
    3. Official Mode : International
    4. Win/Loss Determination:
      • One match will consist of two games where each player will play as home (host) and away (client) once.
        - The host and client for the first match will be determined by a coin toss.
        1场比赛包含2场GAMES,主客各一次,第一个GAME谁主队先,由抛硬币抽签决定。
         
      • Win/Loss Determination Rules
        - 1st Stage: Win/Loss results of the two games 先看胜负
        - 2nd Stage: Goal difference of the two games 在看净胜球
        - 3rd Stage: Away goals, player who scored most away goals 在看客场进球
        - 4th Stage: If all is tied through first 3 stages, then a golden goal match will be played. Home and Away sides will be determined through a coin toss. 如果还相同,将采用1球定胜负赛制(金球)谁主场必须抽签

         
    5. At the end of each match, players must maintain the final screenshot and receive confirmation from a referee
    6. Players must begin with a backward pass at kick-off of each half.
    7. If there is a tie between players who could advance after full league competition is complete:
      • The winner of the match between the two players during full league competition will advance.
      • Goals scored for/Goals scored against differential


     

  3. Game Setting Precautions
     
    1. The officially licensed FIFA Soccer 2003 product must be used, and no separate patches are allowed. (No arbitrary changes allowed)
      • In addition, the abilities of teams and players cannot be modified arbitrarily.
      • The WCGOC will prepare a patch to equalize the abilities of all national teams to be used for the WCG 2003 Grand Final
        WCG0C会准备一个补丁使所有的国家队数值相同


     

  4. Settings
     
    1. Basing Settings
      Difficulty Level World Class Game Speed Normal
      Half Length 6 minutes Injuries On


       

    2. Advanced Settings
       
      EA Assistant Off Bookings On
      Run Indicators Off Time/Score Display On
      Power-up Speed 50% Player Status Bar On


     

  5. Disconnections
     
    1. Disconnection: Any disconnection of the connection between match players due to System, Network, PC, Power problems/issues
    2. Intentional Disconnection: Upon judgment by the referee, any offending player will be charged with a loss by forfeit.
    3. When any disconnection occurs:
      1st Half 2nd Half Extra Time
    T
    i
    m
    e
    Actual time(minutes) 0~2 2~4 4~6 0~2 2~4 4~6 -
    In game time(minutes) 0~15 15~30 30~45 45~60 60~75 75~90 -
    Action *A referee will confirm the exact score to that point, and restart the match.
    *Any players sent off the field (red card) shall count as a goal each for the opponent when the match resumes.
    *If the score differential is over 3, the player with more goals wins; otherwise, a new match lasting 2 minutes will be held

     
    Play until a player scores
    half length of new match (minutes) 6 4 4 2 2 2 (play only first half)  


     

  6. Penalty for Unfair play
     
    1. Unfair Play
      • Use of any cheat program
      • Intentional disconnection
      • Use of any settings exceeding standard and permitted settings
      • During the course of any match, the operations and/or referee staff may determine other actions to embody unfair play at any time.
    2. Upon discovery of any player committing any violations regarded as unfair play, that player will be disqualified from the tournament.


     

  1. These rules are the rules for the WCG 2003 Grand Final and can be subject to modification in the following aspects.
     
    1. Use of most recent patch version/release of each official game
    2. In-game settings and required factors necessitated by use of most recent patch version/release
    3. Cheat Protection Program release and/or cheat protection functions
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